
By stabbing the brake you can pitch the car into the corner and then you'll have to use very judicious throttle to control it. What I mean is a sprinter has a strong LF brake but not much else. You MUST learn to use the throttle to steer instead of the sticks, which takes getting used to. You can move the wing forward and back with the bumpers, but it's not going to have much of an impact. It makes the game unnecessarily difficult for rookies, because the cars are sloppier than gorilla snot on the default settings.

You're all set to fixed default setups, and they're pretty much crap. I'll get the bad things out of the way first (or some things that may be perceived as bad). This one is much closer to WoO than the other games, as you can get wheel stands coming out of corners and really use the cushion to push your way around the track. Those were based off of the older Dirt Track Racing and DTR Sprint Cars engines, not the ground-up engine that WoO used. For one, it's not using the "old" Ratbag engine like the PS2 games (other than Ratbag's actual WoO game) did. I wasn't expecting much from this one, and it's really exceeded what little expectations I had for it.

It's still one of the best console racers of all time IMO. I had that one too, and originally reviewed WoO for this site when it released. It uses the same engine as the older World of Outlaws game, and not the one from last year's PS2 Road to Eldora or whatever it was. I'll get back with more when I play it some more

I really have to run some more laps to be sure, but it feels really good to me, and Im using the wheel as most of you know, for those wondering how I played it. The handling is actually pretty nice, and the feedback is aboot what I'd Expect from a car like this (though I have never driven one) But when I started to get the idea of how to properly drive one of these cars, I realized I was the one who was sh!t Now, the most important thing first, I thought.this is sh!t. You can see depressions in the dirt that you left from previous laps, which is cool of course. But honestly, once the car is moving, there is waaaay too much going on to even notice graphics. The graphics are as you would expect a $20 games graphics to be.

There are 12 tracks.which is decent I suppose, though I was hoping for more like 15. RR Spacing (Right Rear spacing from the Chassis)įYI, I havent messed with these yet, so I dont know how much they affect the car) Ok guys.initial impressions are as follows: Here are some early impressions from one of the gamers at our site (thank you to FlexUSMC for allowing me to post it):
